mandag 20. april 2009

XT-002 Deconstructor


HP:25 million

Abilities:

Tantric Tandrum

Light Bombs

Gravity bombs

Enrage: 6min



Light bombs
will deal 3.5k damage to the one with it and everyone within 5y radius. This is a good way to get high on the damage meter and cause grey hair on the healers. If you get the debuff move away from the raid.

Gravity Bomb
Deals around 19000 to 21000 . If you get it you move away from the raid, if there`s anyone withing 18y radius they get pulled in and get damage aswell.

Tantrum
Cooldown is 1 minute, but sometimes it`s used 65-75seconds into the phase. Will deal damage to everyone in the raid. 10% of maximum HP for 12 seconds. This is the reason for huddling up. You might have one of the other debuffs and that will hurt alot.

Phase 1:
Your basic tank and spank fight with some nifty debuffs. We split the raid up into 3 groups. 1 melee/tank group and 2 ranged groups. 1 ranged group will be to the left and one to the right. Healers will be divided into these groups.

Phase 1 will continue until 75/50/25%

Phase 2:
After 5 seconds XT-002 will no longer be targetable. He will drop his heart out and this is the key to the fight. Damage dealt to the heart will affect XT-002 health at double rate (1k hit will deal 2k to XT)

To make Phase 2 more interesting there will be spawns from the scrap heaps in each corner. This is also a random factor in the fight. They can spawn from all 4 or just 2. There might be alot of adds or there are few. There`s 3 kinds of mobs that will spawn. Small scrapbots that will heal XT-002 when they reach him(like gluth). There are bomb bots and there are some hugh bots that spawn. Phase 2 will last 30seconds and then phase 1 will start again.

Execution:
Tank:
Main tank will tank him by the stairs and thats all you need to do. Offtank will run and pick up big bots when they spawn and will tank them the whole fight. I posisioned myself behind the two ranged groups. Standing in the middel so that I left space for ranged to move back without beeing in range of me.

Melee:
Will be on the boss and heart the whole time. This is a DPS run and everything is needed. Full nuke on the heart in phase 2. If you see adds coming close to the boss nuke them down. You cant out DPS the healing scrapbots do.

If you get hit by on of the debuffs move either left or right but dont run to far. Also watch if someone else in the melee group recives the debuff and move in the opposite direction of them. Moving to far away will most likly keep you out of range for healing and will decrease your dps time.

CoS will remove the debuffs. Bubble can be used by paladins if they want. Should be saved if you get debuff and tantrum at the same time.

Ranged:
Split into the two groups. Initial movement with debuff is back. You should still be in range to do DPS and the debuff not reaching your group. If another DPS has the debuff and runs back, then you get it, move either left or right depending on which group your in.

In phase 2 nuke the heart, but once adds start to spawn these will be your focus. Hunters and boomkins should root/trap the bombs that spawn first. These will help alot in clearing scrapbots. Elemental shamans should use earthbind totem to root aswell.

Healers:
2 healers on MT and spam healing is needed. Druids/paladin are good healers here. XT-002 hits really hard and reciving two hits will mean death. 1 healer should focus on the offtank. When Tantrum hits heavy raid healing is needed. The healers on the MT must not help with raid healing, they need to focus all their juice on the MT.

When phase 2 hits, dps the heart. XT-002 will not deal damage in this phase.

General:
The fight isnt that hard. The enrage timer can be abit hard if DPS is low. The key to the fight is Phase. At 75% we burn Heroisme/Bloodlust, DPS burn own cooldowns aswell to maximisme DPS. Ranged groups must focus on adds when they come, try to trap/root bombs and nuke them down whene there`s enough scrapbots around it. The bomb will explode on kill and will kill bots within 5-10y. Priority on adds to kill is always upper left and right as they have the shortest way to the boss. At the 50% phase pots should be used to get some more DPS on the heart. at 25% phase CD should be ready for us.

Use abilities that decreases damage whenever you can. Time CoS/IB for a bad tantrum and debuff.

Setup:
2 Tanks - 1 MT and 1offtank
6-7 Melee
6 Healers
10-11 Ranged dps

Razorscale



HP: 12,6
Abilities:

Phase 1:
Turrents will spawn on the left and right side of the room. There will spawn 1-3 adds and tanks will pick them up. Watchers die first! Sentinels will spawn in the middel and ranged DPS will DPS them when they have the time. During this phase the harpoons in the start of the room will be ready for use, 4 harpoons are needed to start phase 2.

Phase 2:
4 harpoons has been fired and Razorscale is pulled to the ground. Adds will stop spawning. All DPS should be ready to greet him and start nuking straight off. Only thing to worry about is frontal breath which Razorgore will use to destroy the Harpoons, this ability will be used after X seconds.

Phase 3:
Starts when Razorscale hits 50%

Execution:
Tank:
Phase 1:
2 Tanks will be placed on the right and left side to pick up the adds that are coming.
1 Tank will be in the middel to pick up sentinels.
Phase 2:
Keep tanking adds or do damage to Razorscale.
Phase 3:
We kite Razorscale clockwise in the room, when you get 2 stacks of -- the offtank will announce taunt on VT/TS/RW and continue the kiting. Once MT debuff has run out, announce taunt on VT/TS/RW and continue. Rinse and reapeat.

Melee:
Stay behind Razorscale the whole fight, avoid blue things on the ground as they make hurt to you. Adds in phase 1; Stun the watchers if you can, the chainlightning is quite nasty and should be stopped either by stun or interruption. Stay away from the sentinels, the 3 mob just hits hard on the tank so no worries there.

When raid leader calls out for the 4 harpoon to be fired, move to the center and greet Razorscale "hello"

Ranged:
Pew Pew dps on mobs that spawn on your side. Watchers dies first, when adds are dead focus fire on sentinel if there are some. If not /dance and wait.

One ranged will be picked to fire harpoons, we use a hunter for this. Once 3 harpoons are ready the hunter will move back and fire them. Once the 4th is up RL will announce on VT and the hunter fires it.

Once 4th harpoon is fired, ranged switch focus to Razorscale and pew pew him.

Healers:
2-3 healers on each side to deal with tank damage and raid damage. The adds dont hit hard on the tank and raid damage should be minimal. In phase 2 feel free to dps abit on Razorscale. Phase 3 focus on the tanks and keeping them up. As the debuff stacks the tank will take more damage. Be ready for the tank switch.

General:
We used Heroisme/bloodlust the second time Razorscale landed and managed to nuke him down to 50%. The fight is generally easy as long as the tanks and healers to their job. DPS has an easy time, just dont stand in front of Razorgore.

Setup:
2/3 Tanks
Hybrid tank that can shift to DPS is nice.
5-6 Healers
16 DPS
This fight favours ranged dps to some extend. More nukage at the end of phase 2.